The eohippus is a small, primeval ancestor of the modern horse. Size Medium; Speed 20 ft.; AC +2 natural armor; Attack 2 bites (1d4 plus grab); Ability Scores Str 12, Dex 15, Con 14, Int 1, Wis 12, Cha 5; Special Qualities low-light vision; CMD can’t be tripped. Size Medium; Speed 20 ft., fly 40 ft. (good); Attack bite (1d6); Ability Scores Str 9, Dex 17, Con 9, Int 2, Wis 14, Cha 6; Special Qualities blindsense 40 ft. A one-stop shop for all things video games. Size Large; AC +2 natural armor; Attack bite (1d8); Ability Scores Str +4, Dex –2, Con +2; Special Attacks breath weapon (three times per day), constrict 1d8; Special Qualities immune to electricity. Their bite also now poisons like the Centipede. Animal companions can also incite fear or prejudice among ignorant townsfolk. The go-to source for comic book and superhero movie fans. During this time, the companion’s master becomes more susceptible to the undead, and takes a –2 penalty to all mind-affecting effects created by any undead creature. An evil campaign where companions are unwilling slaves of the PCs creates a dynamic where the PCs are trying to exploit them as much as possible—perhaps even sacrificing and replacing them as needed—and treat them more like living tools than reluctant allies. Regardless of the cause, when a companion dies or is lost, you need to replace it. Their Strength is 13, Dexterity 17, Constitution 12, Intelligence 2, Wisdom 12, and Charisma 6. When the master gets to level 3 the pet learns Evasion like a Rogue and upgrades to Improved Evasion at master’s level 15. An eidolon would obey a cruel summoner’s order to save a child from a burning building, knowing that at worst the fire damage would temporarily banish it, but it wouldn’t stand in a bonfire just because the summoner said to. This means the eidolon is usually willing to take great risks to help you. If you exploit your cohort, you’ll quickly find your Leadership score shrinking away. This swift raptor has amazing eyesight and sharp talons. If the second player has an introverted character or one whose actions in combat are fast and efficient, allowing that player to control the companion gives him another opportunity to have some time in the spotlight. Size Large; AC +2 natural armor; Attack tentacles (1d6 plus grab), bite (1d4); Ability Scores Str +4, Dex -2, Con +2; Special Attacks constrict (1d6). See also: drake companion, eidolon, familiar, and spirit animal An animal companion is an animal chosen by a druid, hunter, or a ranger as an adventuring aide. Bridgett's Guide To Animal Companions How to use this Guide. Cohort: Advancement choices for a cohort include feats, skills, ability score increases, and class levels. Each plant companion gains an additional bonus, usually at 4th or 7th level, as listed with each plant choice. Size Medium; Speed 40 ft.; AC +1 natural armor; Attack bite (1d3); Ability Scores Str 12, Dex 15, Con 17, Int 2, Wis 10, Cha 8; Special Qualities low-light vision, scent. Follower: Because a follower is much lower level than you, it’s generally not worth determining a follower’s exact feats and skill ranks, as he would be ineffective against opponents appropriate for your level. You and the GM need to remember that a companion is a creature, not an unthinking tool, and can’t simply be ignored. The armorfish is a primeval aquatic creature that has exceptionally thick armored scales along its head and back. Introduction to Animal Companions in Pathfinder Kingmaker. They have the standard Fey bonus spells and feats, but not the arcana or all standard bloodline powers. Size Small; Attack gore (1d4); Ability Scores Str 10, Dex 19, Con 14, Int 2, Wis 15, Cha 8; SQ low-light vision, scent. Size Medium; Attack gore (1d8); Ability Scores Str +4, Dex –2, Con +2; Special Attacks ferocity. eg. Size Large; AC +3 natural armor; Attack 2 claws 1d8; Ability Scores Str +8, Dex -2, Con +4; Special Qualities bleed (1d6), sweeping strike. Size Medium; Speed 30 ft.; AC +9 natural armor; Attack tail (1d6); Ability Scores Str 10, Dex 14, Con 9, Int 2, Wis 12, Cha 8; Special Qualities low-light vision, scent. An adventurer considering awakening his animal companion should keep in mind the awaken spell’s potential drawbacks. First, creatures with an Intelligence score of 3 or higher have one or more additional prerequisites the character must meet to select the companion. Size Medium; Speed 20 ft., climb 10 ft.; AC +1 natural armor; Attack 2 vines (1d4 plus grab); Ability Scores Str 12, Dex 11, Con 13, Int 1, Wis 10, Cha 3; Special Attacks swallow whole (1d6 acid); Special Qualities freeze, low-light vision; CMD can’t be tripped. This manifestation is triggered automatically when the companion successfully damages a corporeal undead with a natural attack. For d8, the average is 4.5. Size: Large; AC +2 natural armor; Attack tail slap (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Qualities blindsense 30 ft. Reptiles: From the lizard to the constrictor snake to the ankylosaurus, awakened reptiles tend to be haughty and disdainful toward others. Aquatic animals who eschew religion may instead pursue training as druids or bards, or crave the intellectual stimulation of wizardry. Size Large; AC +2 natural armor; Attack tail slap (2d6); Ability Scores Str +8, Dex -2, Con +4. It can be difficult to select a strong leader and overall party. For example, the other guards who gamble with you could become new followers, the acolyte can train other acolytes or spread the good word about you, the informant might persuade others in the thieves’ guild that you’re a valuable ally, the adept’s entire village might begin to see you as a hero and savior, and the strange child could become a wizard’s apprentice and convince the entire cabal to befriend you. While her companion is frenzied, the master is overwhelmed with shame and despair, suffering as if under the effects of a crushing despair spell for twice the length of the accursed companion’s frenzy. Animal Companion: Advancement choices for an animal companion include feats, skills, ability score increases, and tricks. A goblin dog’s dander is highly irritating to all creatures save those with the goblinoid subtype. Red: Bad, useless options, or options which are extremely situational. Stables might charge more to board exotic animals or entirely refuse to do so, and might not have appropriate food for them. Though not necessarily evil, reptiles often retain predatory streaks that can seem cruel to others, and some crave violence and the thrill of the hunt over all. The character’s druid level. However, you can customize them in-depth - but this doesn't extend to their personality. This works like the reposition combat maneuver, except the shrike can move an opponent to an occupied square. | 13th Age SRD There are several ways to make sure a companion doesn’t get lost or forgotten. Even if you dismiss the follower aspect of the Leadership feat as baggage, a follower is going to pay attention to what you do, and if this hero-worship grows tarnished from neglect or abuse, that very same follower provides an opportunity for the GM to demonstrate how bad will among the common folk can negatively affect an adventurer’s life (see Reputation for more information). Companion Details | Animal Options | Monstrous Options | Plant Options | Vermin Options | Archetypes. Keep in mind that your Leadership score might have changed, especially if you were responsible for the previous cohort’s death—and that sort of tragedy creates roleplaying opportunities for the new cohort. They start at level 2 when their owner is level 1, then normally gain levels along with the character, but stagnate at levels 3, 6, 9, 12, and 15. Plant companions cannot gain armor or weapon proficiency feats, even as they advance in hit dice, and cannot use manufactured weapons at all unless their description says otherwise. When a pachycephalosaurus hits a target with its slam attack at the end of a charge, it can initiate a bull rush as a free action to move the struck target back in the same direction as the dinosaur’s charge. Your animal companion has the minion trait, and it gains 2 actions during your turn if you use the Command an Animal action to command it; this is in place of the usual effects of Command an Animal. Size Medium; Speed 30 ft.; AC +6 natural armor; Attack gore (1d8); Ability Scores Str 10, Dex 13, Con 11, Int 2, Wis 12, Cha 7; SQ low-light vision, scent. Size Medium; AC +2 natural armor; Attack bite (1d6); Ability Scores Str +2, Dex –2, Con +4. | 3.5e SRD Some large mammals, however, have been known to become samurai, replacing their natural affinity for recklessness with precision and discipline. Size Medium; AC +4 natural armor; Speed 40 ft.; Attack gore (1d8); Ability Scores Str 14, Dex 14, Con 15, Int 2, Wis 13, Cha 5; Special Qualities scent. Size Medium; AC +2 natural armor; Attack slam (1d6 plus poison); Ability Scores Str +4, Dex –2, Con +2; Special Attacks poison (frequency 1 round [4]; effect 1d2 Dex damage and sickened for 1 round; cure 2 saves; Con-based DC). Size Large; AC +2 natural armor; Attack sting (1d8 plus poison); Ability Scores Str +8, Dex –2, Con +4. If the strike is a critical hit and the target fails its save, it is instead stunned for 1d4 rounds. However, failing that, any character of at least level 4 may gain access to an animal companion via the Animal Ally feat, though most characters may have to wait to level 5 (the next feat level in pathfinder) to actually take the feat.. Animal companions, eidolons, and cohorts all advance much like PCs, making choices about feats, skills, special abilities, and (in the case of cohorts) class levels. Size Small; Speed 5 ft., swim 30 ft.; Attack bite (1d6); Ability Scores Str 12, Dex 14, Con 18, Int 1, Wis 10, Cha 6; Special Qualities amphibious, low-light vision, electricity resistance 5. Pathfinder: Kingmaker Best Companions Guide In Pathfinder: Kingmaker, having a balanced party can mean the difference between life and death during enemy encounters. 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